| AI |
Artificial Intelligence |
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| AR |
Augmented Reality |
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| CC |
Creative Commons |
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| CT |
Computational Thinking |
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| CMS |
Content Management System |
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| DBL |
Decision-based Learning |
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| DBR |
Design-based Research OR Design Research |
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| FERPA |
Family Educational Rights and Privacy Act (U.S.) |
FEHR-puh |
| FOSS |
Free and Open-Source Software |
FOHS |
| HEI |
Higher Education Institution |
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| ID |
Instructional Design |
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| ISD |
Instructional Systems Design |
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| IHE |
Institution of Higher Education |
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| IT |
Instructional Technology or Information Technology |
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| LMS |
Learning Management System |
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| LD |
Learning Design |
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| LX |
Learner Experience |
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| LXD |
Learner Experience Design |
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| ML |
Machine Learning |
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| MOOC |
Massive Open Online Course |
MOOHK |
| NLS |
New Literacy Studies |
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| NPS |
Networked Participatory Scholarship |
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| OER |
Open Educational Resource |
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| OEP |
Open Educational Practice |
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| OPM |
Online Program Management |
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| PBL |
Project-based Learning OR Problem-based Learning OR Practice-Based Learning |
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| PCK |
Pedagogical Content Knowledge |
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| PICRAT |
Passive, Interactive, Creative, Replacement, Amplification, Transformation |
PICK-rat |
| PLE |
Personal Learning Environment |
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| PLN |
Professional Learning Network |
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| PM |
Project Management |
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| RAT |
Replacement, Amplification, Transformation |
RAT |
| SAMR |
Substitution, Augmentation, Modification, Redefinition |
SAM-ehr |
| SME |
Subject Matter Expert |
SMEE |
| SNS |
Social Networking Site |
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| SWAYAM |
Study Webs of Active-Learning for Young Aspiring Minds |
SWAI-yahm |
| TAM |
Technology Acceptance Model |
TAM |
| TPACK |
Technological Pedagogical Content Knowledge |
TEE-pack |
| UDL |
Universal Design for Learning |
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| UX |
User Experience |
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| UXD |
User Experience Design |
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| VR |
Virtual Reality |
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