AI |
Artificial Intelligence |
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AR |
Augmented Reality |
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CC |
Creative Commons |
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CT |
Computational Thinking |
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CMS |
Content Management System |
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DBL |
Decision-based Learning |
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DBR |
Design-based Research OR Design Research |
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FERPA |
Family Educational Rights and Privacy Act (U.S.) |
FEHR-puh |
FOSS |
Free and Open-Source Software |
FOHS |
HEI |
Higher Education Institution |
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ID |
Instructional Design |
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ISD |
Instructional Systems Design |
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IHE |
Institution of Higher Education |
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IT |
Instructional Technology or Information Technology |
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LMS |
Learning Management System |
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LD |
Learning Design |
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LX |
Learner Experience |
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LXD |
Learner Experience Design |
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ML |
Machine Learning |
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MOOC |
Massive Open Online Course |
MOOHK |
NLS |
New Literacy Studies |
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NPS |
Networked Participatory Scholarship |
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OER |
Open Educational Resource |
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OEP |
Open Educational Practice |
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OPM |
Online Program Management |
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PBL |
Project-based Learning OR Problem-based Learning OR Practice-Based Learning |
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PCK |
Pedagogical Content Knowledge |
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PICRAT |
Passive, Interactive, Creative, Replacement, Amplification, Transformation |
PICK-rat |
PLE |
Personal Learning Environment |
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PLN |
Professional Learning Network |
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PM |
Project Management |
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RAT |
Replacement, Amplification, Transformation |
RAT |
SAMR |
Substitution, Augmentation, Modification, Redefinition |
SAM-ehr |
SME |
Subject Matter Expert |
SMEE |
SNS |
Social Networking Site |
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SWAYAM |
Study Webs of Active-Learning for Young Aspiring Minds |
SWAI-yahm |
TAM |
Technology Acceptance Model |
TAM |
TPACK |
Technological Pedagogical Content Knowledge |
TEE-pack |
UDL |
Universal Design for Learning |
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UX |
User Experience |
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UXD |
User Experience Design |
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VR |
Virtual Reality |
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