• Foundations of Learning and Instructional Design Technology
  • I. Definitions and History
  • II. Learning and Instruction
  • III. Design
  • IV. Educational Technology
  • The Future of the Field is Not Design
  • Final Reading Assignment
  • Index of Topics
  • Style Guide [DO NOT PUBLISH THIS PAGE]
  • Call for Chapters
  • Prototype: Behaviorism, Cognitivism, Constructivism
  • Gossary References [DO NOT PUBLISH]
  • Download
  • Translations
  • Call for Chapters

    Foundations of Learning and Instructional Design Technology (2nd Ed.)

    Edited by Richard E. West, Brigham Young University, rickwest@byu.edu
    Heather Leary, Brigham Young University, heather.leary@byu.edu

    Publication: 2023

    Aims and Scope

    The purpose of this book is to outline a framework for conceptualizing the past, present, and future of the field of instructional design and technology, and collect chapters from diverse sources in order to best introduce new students to the field.

    The target audience is first semester graduate students. The goal of the book is to introduce many concepts briefly. Thus, conciseness, a lack of jargon, and educational value will be valued above other considerations.

    This book will be open access, and thus free to use, reuse, revise, remix, and redistribute (see Wiley, 2009).

    Improvements Upon the First Edition

    The first edition is available at https://edtechbooks.org/-HfY. This first edition was the first book featured on the EdTechBooks website, and was an early effort to collect openly available materials together into one book. In this second edition, we intend to take a more purposeful approach to the book, crafting a more unified vision across the chapters. To accomplish this, the second edition will have the following additions, deletions, and revisions:

    The second edition is being built and published as the chapters are made available at: https://edtechbooks.org/-aVTk.

    Why You Should Contribute To This Book

    The first edition of the book has been highly successful!

    1. Winner of two AECT Book of the Year awards
    2. >231,000 views
    3. >140,000 pdf downloads
    4. Saved students an estimated >$4.4 million in textbook costs!

    We hope this second edition will be a strong improvement over the first edition, and be the definitive textbook in the field for introductory courses because:

    It will be always current and up to date with new editions updated regularly

    It will be open (licensed CC-BY) so each department can customize it to meet their needs or translate for use in other languages.

    It will be free so students will be able to own it. This will particularly make it beneficial for global marketability.

    It will be accessible for students to read in print, via mobile, via the web, or via audio (for select chapters contributed by authors).

    Each chapter will be professionally reviewed and copyedited.

    Individual analytics on the performance of each chapter is available to authors, which can be useful for promotion and tenure dossiers.

    Submission Procedures

    If you are interested in submitting a chapter on one of the topics below, please submit a <4 page outline and proposal to the editors by the deadline below. The outline should describe the qualifications of the authors on this topic, as well as the vision for the chapter. Articles should generally be between <4,500 words.

    Deadlines and Criteria for Inclusion

    Nov 1st, 2022—Outlines for chapters received by the editors

    Dec 1st, 2022—Decisions made, and acceptance emails sent to authors

    April 1st, 2023—Articles submitted to editors

    June 1st, 2023—Feedback provided by editors

    Aug 1st, 2023—Final versions received by editors

    Oct 1st, 2023—Final copyediting, design, and publication

    Requested Chapters

    The following are the chapters requested in this call! Existing authors in the textbook have been invited to revise their current chapters, and additional chapters may become available based on the willingness of authors to revise their chapters.

    Section 2: Learning and Instruction

    1. Bloom’s Taxonomy

    2. Motivation Theories for Learning

    3. Constructionism (could involve current applications in makerspaces, etc.)

    Section 3: Design

    4. Educational Change Models

    5. Designing Assessment and Feedback

    Section 3: Technology and Media

    6. Designing learning through games/gamification

    7. Data mining and learning analytics

    Section 4: Conclusion

    8. Future of the field debate between two or more scholars about how we should design the future of our field

    This content is provided to you freely by EdTech Books.

    Access it online or download it at https://edtechbooks.org/foundations_of_learn/call_for_chapters.