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  • Goosechase

    BehaviorismMultimediaSocial Learning

    Goosechase is a digital tool and app for creating multimodal scavenger hunts. Using Goosechase, students can take photos or videos of scavenger hunt items, solve riddles and word puzzles, and tag themselves at a GPS location, such as a historical monument. Students are able to compete either individually or in teams in order to earn points for different missions they complete. They can also see a live leaderboard, which adds a competitive component to the activity. Scavenger Hunts can be an active way to engage students in exploring content, especially on field trips. Scavenger hunts allow students to find information for themselves, work in teams, and enjoy an authentic learning experience. That being said, because of privacy concerns and the use of GPS data, we recommend using Goosechase only if you have students over the age of 13.

    Screenshot of Goosechase homepage that says "The ultimate tool for student engagement activities It's time to put the ‘active’ back into active learning techniques! Take education beyond the classroom by creating hands-on learning and interactive experiences that fit into your timetable.  Get started"


    Tool Snapshot

    PriceEducator Basic: Free; Educator Plus: $99 per educator/year; Educator Premium: $299 per educator/year; School and District Licenses 
    LearningBehaviorism & Social Learning
    Ease of Use★★★★☆
    Privacy★☆☆☆☆
    Accessibility★★☆☆☆
    Class SizeDepends on payment plan 
    Login Yes for organizers; Optional for participants 
    ISTE*SKnowledge Constructor & Empowered Learner 
    COPPA/
    FERPA 
    No COPPA/FERPA policy found. Check with your school IT administrator.

    GooseChase Overview Video

    Watch on YouTube


    Transcript

    GooseChase & SAMR Model

    Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool. 

    Here is an example of how Goosechase might fit within the SAMR model: 

    Far too often, technology is used as a direct substitute for other low-tech tools (e.g., pencil and paper). While substitution has some benefits (e.g., students develop their technical skills and knowledge), we encourage you to think about how you might use Goosechase to modify or redefine learning.

    Learning Activities

    Math

    Explore a building (school, museum, subway, etc…) and take pictures of geometric shapes used in the design and construction of the building.

    Science

    Take a field trip to a museum, zoo, or aquarium and have students create videos explaining different exhibits. For example, students could create a short video at the Giraffe exhibit using information from class, zoo staff, and zoo signs. 

    English/Language Arts

    Students use Goosechase to find books in the library using the Dewey Decimal System. 

    History

    Students create a scavenger hunt to teach their families/peers/community about the history of their town or city.

    Resources

    How to Use Goosechase

    1. Go to www.goosechase.com/edu.
    2. Press “Sign Up” in the top-right corner.
      1. Create a username and password.
    3. On the “My Games” screen, press “New Game.”
      1. Create a name and description of your game.
      2. Upload a photo for your game.
      3. Make a game location or password (optional).
    4. On the Missions page, click “Add Mission to List.”
      1. Choose to use a photo/video, text, or GPS mission.
      2. Create a mission name and description.
      3. Choose the point value for that mission.
    5. Continue adding missions until you have completed your scavenger hunt.
    6. Optionally, go to the “Game Script” screen to set expiration times/automatic messages.
    7. Click on the Participants page.
      1. Choose to use teams or individual players.
      2. In teams, you have the option to pre-select team members.
    8. Go to “Start & Stop.”
    9. Choose manual or automatic timing.
    10. Press “Start Game.”
    11. Give students the game code found in the bottom left corner of the page.
    12. Use the “In-Game” section to see live updates on submissions and the leaderboard.

    GooseChase Video Tutorial by Katlyn Nemitz

    Watch on YouTube

    Research

    Kim, D.W., & Yao, J. (2010). A Treasure Hunt Model for Inquiry-Based Learning in the Development of a Web-based Learning Support System. J. UCS, 16, 1853-1881.

    Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32(1), 77-112.

    This content is provided to you freely by EdTech Books.

    Access it online or download it at https://edtechbooks.org/onlinetools/goosechase.