• Learner and User Experience Research
  • Acknowledgements
  • Introduction to the Edited Volume
  • I. Methods, Paradigms, and Theories of LX Design
  • II. Models and Design Frameworks for LX
  • III. LX Design-in-Use
  • Browse by Keyword
  • List of Authors
  • Index of Terms
  • Download
  • Translations
  • I

    Methods, Paradigms, and Theories of LX Design

    This section consists of five chapters representing an assortment of perspectives on methods, paradigms, and theories related to LX design. The chapters in this section illustrate how theories and methods that have found resonance elsewhere could be applied advantageously in LX. These contributions add to a growing repository of theoretical and methodological foundations for LX and advance our understanding of how these might be applied practically in LX design.

    Methods of User Centered Design and Evaluation for Learning DesignersParadigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) DesignTheories of Change in Learning Experience (LX) DesignFlow Theory and Learning Experience Design in Gamified Learning EnvironmentsColor Theory in Experience Design

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    Access it online or download it at https://edtechbooks.org/ux/i_methods_paradigms_.