• Learner and User Experience Research
  • Acknowledgements
  • Introduction to the Edited Volume
  • I. Methods, Paradigms, and Theories of LX Design
  • II. Models and Design Frameworks for LX
  • III. LX Design-in-Use
  • Browse by Keyword
  • List of Authors
  • Index of Terms
  • Download
  • Translations
  • II

    Models and Design Frameworks for LX

    This section includes six chapters exploring an assortment of models and design frameworks for LX. Drawing from a broad spectrum of views and approaches, authors in this section grapple with a range of issues relevant to conceptually grounding individual approaches and informing their design processes. Collectively, these frameworks begin to unveil the preliminary gestalt of LX as a focus area beginning to emerge in LIDT.

    Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced EnvironmentsLearning Experience Design: Challenges for Novice DesignersThe Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design PracticesThe Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring SystemFrom Engagement to User Experience: A Theoretical Perspective Towards Immersive LearningIntentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

    This content is provided to you freely by EdTech Books.

    Access it online or download it at https://edtechbooks.org/ux/ii_conceptual_and_de.