• Design for Learning
  • Introduction
  • Part I. Instructional Design Practice
  • Part II. Instructional Design Knowledge
  • Appendices
  • Download
  • Translations
  • Part II

    Instructional Design Knowledge

    Bulding upon the foundation of instrucitonal design practice, we now turn to the sources of knowledge instructional designers rely on to carry out their practice. Instructional design uses both academic sources of knowledge as well as practical forms of know-how. Both are needed to successfully solve instructional design problems or address instructional design challenges. Some design knowlege is personal to the designer, while other forms are codified into processes or other techniques. 

    After reviewing some of the explicit and tacit sources of design knowledge upon which instructional designers rely, we then address instructional design processes as forms of design knowledge. We also include chapters that summarize the practical knowledge invovled in designing different kinds of instructional activities. We conclude with knowledge that is useful for designers to develop and sustain the working relationships they need for the challenges they address. Each of these four subsections contains between 3 - 8 chapters.

    Sources of Design KnowledgeLearning TheoriesThe Role of Theory in Instructional DesignMaking Good Design Judgments via the Instructional Theory FrameworkThe Nature and Use of Precedent in DesigningStandards and Competencies for Instructional Design and Technology ProfessionalsInstructional Design ProcessesDesign ThinkingRobert Gagné and the Systematic Design of InstructionDesigning Instruction for Complex LearningCurriculum Design ProcessesAgile Design Processes and Project ManagementDesigning Instructional ActivitiesDesigning Technology-Enhanced Learning ExperiencesDesigning Instructional Text Audio and Video Production for Instructional Design ProfessionalsUsing Visual and Graphic Elements While Designing Instructional ActivitiesSimulations and GamesDesigning Informal Learning EnvironmentsThe Design of Holistic Learning EnvironmentsMeasuring Student LearningDesign RelationshipsWorking With Stakeholders and ClientsLeading Project TeamsImplementation and Instructional Design

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