• Critical Media Literacy and Civic Learning
  • Introduction
  • Key Civics and Government Concepts
  • Defining Critical Media Literacy
  • Critical Media Literacy Guides
  • Topic 1. Foundations of the United States Political System
  • Topic 2. The Development of United States Government
  • Topic 3. Institutions of United States Government
  • Topic 4. The Rights and Responsibilities of Citizens
  • Topic 5. The Constitution, Amendments, and Supreme Court Decisions
  • Topic 6. The Structure of State and Local Government
  • Topic 7. Freedom of the Press and News/Media Literacy
  • Glossary
  • Download
  • Translations
  • 6.12: Advertising the Lottery Online and In Print

    A lottery is a game of chance. Players are not guaranteed to win; in fact, hardly anyone ever does. The thrill that keeps people playing and paying is the hope that "today might be your lucky day" - the time when it all comes together and you win big money with its accompanying celebrity status.

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    Lotteries are a form of regressive taxation where lower-earning individuals spend a higher percentage of their incomes on games of chance in which they have little opportunity to earn back what they spend. A few people do win large amounts of money, but the likelihood is extremely small. The chance of winning a Mega Millions jackpot is about 1 in 302.5 million; the odds of being struck by lightning are only 1 in 500,000. 

    Massachusetts_lottery_ticket_1744
    "A ticket from the first public lottery in Massachusetts" | Public Domain

    You can learn more about lotteries as a form of taxation at Progressive, Proportional and Regressive Taxation.

    In the following activities, you will uncover how lottery advertisements are designed to persuade people to gamble their money and then you will inform people about their chances of winning the lottery. 

    Activity 1: Analyze Lottery Advertisements

    Louisiana State Lottery Drawing 1887
    "1887 advertising flier for the semi-annual Louisiana State Lottery drawing at New Orleans, 14 June. Artwork shows a boy and girl with coins and banknotes, presumably to symbolize the schoolchildren the lottery was advertised as benefiting." Public Domain

    Designing for Learning: Student-Created Activity Example

    Analyze Lottery Advertisements by Hana Abate

    Activity 2: Inform People About Their Chances

    While psychologists recommend that people only bet what they can afford to lose on lottery tickets and other games of chance, some individuals spend money recklessly in hope of winning big.

    Designing for Learning: Student-Created Activity Example

    Inform People About Their Chances by Hana Abate

    Additional Resources

    Connecting to the Standards

    • Massachusetts Civics & Government Standards
      • Give examples of tax-supported facilities and services provided by the Massachusetts state government and by local governments. (Massachusetts Curriculum Framework for History and Social Studies) [8.T6.9]
    • ISTE Standards
      • Digital Citizen
        • 2c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
      • Knowledge Constructor
        • 3a: Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
        • 3b: Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
        • 3d: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
      • Creative Communicator
        • 6a: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
        • 6b: Students create original works or responsibly repurpose or remix digital resources into new creations.
        • 6d: Students publish or present content that customizes the message and medium for the intended audiences.
    • DLCS Standards
      • Ethics and Laws (CAS.b)
      • Interpersonal and Societal Impact (CAS.c)
      • Digital Tools (DTC.a)
      • Collaboration and Communication (DTC.b)
      • Research (DTC.c)
    • English Language Arts > History/Social Studies Common Core Standards
      • CCSS.ELA-LITERACY.RH.6-8.4
      • CCSS.ELA-LITERACY.RH.6-8.5
      • CCSS.ELA-LITERACY.RH.6-8.6
      • CCSS.ELA-LITERACY.RH.6-8.7
      • CCSS.ELA-LITERACY.RH.9-10.4
      • CCSS.ELA-LITERACY.RH.9-10.5
      • CCSS.ELA-LITERACY.RH.9-10.7
      • CCSS.ELA-LITERACY.RH.11-12.5
      • CCSS.ELA-LITERACY.RH.11-12.7

    This content is provided to you freely by EdTech Books.

    Access it online or download it at https://edtechbooks.org/mediaandciviclearning/lottery_ad.