This activity introduces Double-O STEM Club agents to the case and the charge to develop a calm space for a redesigned playground. The primary problem associated with the case involves designing a calm space for kids with sensory hypersensitivity to get away from the noise and chaos of the playground as needed. During this activity, Double-O STEM Club agents will identify and describe the main problem presented in the video, discuss possible solutions with peers, and formulate research questions based on identified problem(s) and prior knowledge.
Materials
- This case
- Notebooks and writing instruments for each agent to document ideas and questions
- Computer with LCD projector/television display
- Tool to capture agent ideas (easel pad, whiteboard, computer)
- Examples of wheelchair-accessible swings
Setup
This activity includes whole-class and group discussion. Set up an area that allows the librarian to introduce the case and share examples. Provide agents with notebooks and writing instruments and encourage them to capture ideas (through words and illustrations) as they work on this case. Allow agents to brainstorm problems associated with the case and questions that may require additional research. Capture main ideas on a whiteboard, easel pad, or other medium. Be sure to ask agents if there are aspects of other cases they have completed that might apply in this case.
Agent View
Activity 1: Discussion
Now that you have seen the video, work with other Double-O STEM Club agents to think about the problem and a solution.
Guiding Questions:
- What is the main problem?
- What other problems did you notice?
- What research questions need to be answered to help you design a solution?
Learning Objectives
- The agent will describe the main problem associated with the presented case.
- The agent will articulate questions suitable for library research based on identified problems in the case.
Next Generation Science Standards - Engineering:
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials.
American Association of School Librarians Standards - Inquiry:
- A.A.1: Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
- A.A.2: Learners display curiosity and initiative by recalling prior and background knowledge as context for new meaning.
This activity will explain to Double-O STEM Club agents that some kids like to take a break to calm down, and some kids need to take a break. Direct agents to find out why some people are sensitive to certain stimuli (like noise, bright or flashing lights, etc.). Instruct and encourage agents to: Look up the term “sensory hypersensitivity” and describe what they find. Think of examples of things that might bother someone with sensory hypersensitivity. Then think of things that might make them feel better or more comfortable.
Materials
- Computers with internet access (individually or in small groups)
- Agent notebooks to document ideas and questions
- Presentation tools (e.g., presentation software, easel pad, etc.)
- Example materials (either physical or visual)
- Photos of wheelchair accessible swings (electronic or printed)
- Library circulation materials related to sensory hypersensitivity and calm spaces
Setup
Make sure agents will have access to computer resources for internet, database, and library catalogue research. Set up an area where whole and small groups can congregate. Use this area to introduce the activity, provide examples, brainstorm and consider criteria to examine, and develop and present findings.
Agent View
Activity 2: Research Sensory Hypersensitivity and Calm Spaces
Use the internet and other library resources to research why some children need to take a break from the playground. Write down what you learn and share your notes with other agents.
Guiding Questions:
- What is sensory hypersensitivity?
- What kinds of things bother kids with sensory hypersensitivity?
- What kinds of things might make them feel better?
- How do you make the space safe? Comfortable?
Learning Objectives
- The agent will describe the main problem associated with the presented case.
- The agent will articulate questions suitable for library research based on identified problems in the case.
- The agent will determine parameters for what a successful solution to the problem entails in light of the contextual constraints.
- The agent will use library databases and circulation materials to examine identified research questions.
Next Generation Science Standards - Engineering
American Association of School Librarians Standards - Inquiry
- A.A.1: Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
- A.B.2: Learners engage with new knowledge by following a process that includes devising and implementing a plan to fill knowledge gaps.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.
During this activity, Double-O STEM Club agents will think of criteria that others should use to examine their calm playground space models. Criteria to consider may include (but is not limited to) accessibility, safety, sensory elements (e.g., touch, smell, sight, sound), use in various weather scenarios, use of materials (e.g., natural, man-made, recycled) beauty, cost, and so forth. Help agents generate a list of criteria within small or large groups and narrow and refine that criteria to a list of 8-12 that can be considered by others in a few minutes. This evaluation checklist can be modified and refined as prototypes are developed and reflected upon.
Materials
- Electronic or paper-based copies of survey responses (enough for each group)
- Tools to tally survey responses (e.g., computer with spreadsheet, graph paper)
- Computer with LCD Projector
- Agent notebook to record ideas
- Presentation software or easel pad
Setup
This activity includes individual and group discussion. Prior to the lesson, set up a seating arrangement that allows for whole and small group discussion around a hands-on activity. Provide electronic or paper-based copies of survey responses to each group of agents. Also provide tools for groups to tally survey results and present their findings to the whole group.
Agent View
Activity 3: Prototype Feedback Criteria
Think of criteria that others should use to examine your calm playground space model. Librarians or educators are available to help you create a list of criteria with other agents and narrow your criteria to a list of 8-12 that can be considered by others in a few minutes. You can update your checklist as you develop and reflect on your prototype.
Guiding Questions:
- Does the prototype take into consideration things like accessibility, safety, and comfort?
- Are sensory elements (e.g., touch, smell, sight, sound) incorporated in a calming way?
- Would it hold up under different weather conditions?
- Does it have a look that would appeal to users?
- Were recycled materials used?
- Do you think it could be made at a reasonable cost?
Learning Objectives
- The agent will collect, analyze, and reflect on data from developed tools.
- The agent will revise work based on analyzed data and feedback.
- The agent will describe the main problem associated with the presented case.
Next Generation Science Standards - Engineering
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials.
American Association of School Librarians Standards - Inquiry
- A.B.1: Learners engage with new knowledge by following a process that includes using evidence to investigate questions.
- A.B.2: Learners engage with new knowledge by following a process that includes devising and implementing a plan to fill knowledge gaps.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.
- A.C.1: Learners adapt, communicate, and exchange learning products with others in a cycle that includes interacting with content presented by others.