This activity introduces the community center case with a charge to design a vertical maze. Problems associated with the case involve using available space and safety considerations (as age appropriate). During this activity, Double-O STEM Club agents will identify and describe the main problem presented in the video, discuss possible solutions with peers, formulate research questions based on identified problem(s) and prior knowledge.
Materials
- This case
- Notebooks and writing instruments for each agent to document ideas and questions
- Computer with LCD projector/television display
- Tool to capture agent ideas (easel pad, whiteboard, computer)
- Websites with examples of interactive vertical mazes
Setup
This activity includes whole class and group discussion. Set up an area that allows the librarian to introduce the case and share examples of vertical mazes via internet websites. Provide agents with notebooks and writing instruments and encourage them to capture ideas (through words and illustrations) as they work on this case. Allow agents to brainstorm problems associated with the case and questions that may require additional research. Capture main ideas on a whiteboard, easel pad, or other medium. Be sure to ask agents if there are aspects of other cases they have completed that might apply in this case.
Agent View
Activity 1: Discussion
Now that you have seen the video, work with other Double-O STEM Club agents to think about the problem and a solution.
Guiding Questions:
- What is the main problem?
- What other problems did you notice?
- What research questions need to be answered to help you design a solution?
Learning Objectives
- The agent will describe the main problem associated with the presented case.
- The agent will articulate questions suitable for library research based on identified problems in the case.
Next Generation Science Standards - Engineering:
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials.
American Association of School Librarians Standards - Inquiry:
- A.A.1: Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
- A.A.2: Learners display curiosity and initiative by recalling prior and background knowledge as context for new meaning.
During this activity, Double-O STEM Club agents will be introduced to the six types of simple machines (inclined plane, wedge, lever, pulley, screw, and wheel and axle). They will also be introduced to a few examples of these machines (and their combinations) in daily life, and begin researching how these machines can be used to transform the vertical maze into an interactive playground. Encourage agents to think creatively as they consider how simple machines can enhance their vertical maze designs. Share ideas with the larger group.
Materials
- Simple machine examples (e.g., door stop, screw, a hinged door, scissors, stapler, jar with lid, window blinds). You might also look at playground examples (e.g., slides, teeter-totter, swing, merry-go-round)
- Computers with internet connections
- Agent notebooks to capture ideas and document information
- Library catalogue and databases
- Tool to capture discussion ideas (computer with LCD projector or easel pad)
Setup
This activity includes group discussion and individual research. Prior to the lesson, set up an area that allows for whole class and small group discussion. Introduce simple machines (and their examples) in this area. If available, a document camera (or tablet connected to an LCD projector) may help agents visualize these examples. Setup tools to capture ideas discussed in this area (easel pad, computer-based notes). During this activity, agents will use library resources to research simple machines. Have internet-enabled computers available for their use to search library catalogues and databases nearby the discussion area.
Agent View
Activity 2: Simple Machines Research
Research how the 6 types of simple machines (inclined plane, wedge, lever, pulley, screw, and wheel and axle) can be used to create interactive spaces in the vertical maze. Be sure to take notes and share them with other Double-O STEM Club agents.
Guiding Questions:
- Where should you find the information?
- What search terms would help you find the best information?
- How do you know your sources are good?
Learning Objectives
- The agent will recognize and describe the function of six simple machines: inclined plane, wedge, lever, pulley, screw, and wheel and axle.
- The agent will articulate questions suitable for library research based on identified problems in the case.
- The agent will use library databases and circulation materials to examine identified research questions.
- The agent will combine simple machines to design interactive features for inclusion in their vertical maze.
Next Generation Science Standards - Engineering
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials
American Association of School Librarians Standards - Inquiry
- A.A.1: Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
- A.B.1: Learners engage with new knowledge by following a process that includes using evidence to investigate questions.
- A.B.2: Learners engage with new knowledge by following a process that includes devising and implementing a plan to fill knowledge gaps.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.
In small groups, Double-O STEM Club agents will research the primary problems related to types of mazes and maze safety. Based on their research, they should generate ideas for a solution. Agents will show and discuss their findings, identify problems or points of focus, and make recommendations about how to proceed.
Materials
- Research gathered from previous steps
- Computer with LCD projector
- Agent notebook to record ideas
- Presentation software or easel pad
- Library circulation materials associated with this topic
Setup
This activity includes individual and group discussion. Prior to the lesson, set up a seating arrangement that allows for whole and small group discussion around a hands-on activity. Provide agents with their research results from the research activities either in printouts or on a computer. Group members can use the handout questions to guide their thinking.
Agent View
Activity 3: Maze Research
It is time to analyze the data from your research. Write down your ideas.
Guiding Questions:
- What did you learn about mazes?
- What do you need to consider regarding safety?
- What ideas do you have for creating interactive spaces?
- Based on your library research, what do you recommend for the vertical maze design?
Learning Objectives
- The agent will describe the main problem associated with the presented case.
- The agent will combine simple machines to design interactive features for inclusion in their vertical maze.
- The agent will use library databases and circulation materials to examine identified research questions.
Next Generation Science Standards - Engineering
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials
American Association of School Librarians Standards - Inquiry
- A.B.1: Learners engage with new knowledge by following a process that includes using evidence to investigate questions.
- A.B.2: Learners engage with new knowledge by following a process that includes devising and implementing a plan to fill knowledge gaps.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.
- A.C.1: Learners adapt, communicate, and exchange learning products with others in a cycle that includes interacting with content presented by others.
Vertical mazes can be enhanced by adding interactive areas within the maze. Interactive ideas are limited by agent's imaginations but may include ball runs, sliding doors, inclined planes, rotating floors, levers, and so forth. During this activity, Double-O STEM Club agents will use their creative energies and prior library research to brainstorm and design one or more interactive areas for their maze. Encourage agents to have fun with the activity. What would interest them? What experience might someone have as they complete the maze? What features will make their designed spaces interesting? What materials will they use? Have agents present their ideas to the group for feedback and improvement.
Materials
- Example mazes to get creative energies flowing
- Learning notebooks
- Writing instruments (of various colors and types)
- Sketch paper (may also be agent notebooks)
- Scissors
- Graph paper or engineering paper (or computer equivalent)
- Document camera, camera, or tool to capture designs to share
- Computer with LCD projector and/or easel pad
Setup
Set up a space where individuals and/or small groups have room to brainstorm and illustrate their ideas. While setting up the space, also ensure that groups can come together easily for whole group presentations and discussions regarding design ideas, safety features, materials, and so forth. This means including presentation tools (e.g., computer with LCD projector, easel pad).
Agent View
Activity 4: Interactive Areas Design
Use library resources to research interactive areas for mazes. Use what you learned in the last section about simple machines to see how you could incorporate them into the vertical maze to makes some interactions for visitors. However, have fun with the activity.
Guiding Questions:
- What would interest you?
- What experience might someone have as they complete the maze?
- What features will make your designed spaces interesting?
- What materials will you use?
Learning Objectives
- The agent will determine parameters for what a successful solution to the problem entails in light of the contextual constraints.
- Based on findings from conducted library research, the agent will hypothesize one or more solutions to an identified problem in the case.
- Agents will design one or more interactive features for use in the community center.
Next Generation Science Standards - Engineering
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials
- 3-5-ETS1-2 Engineering Design: Generate and compare multiple possible solutions for a problem and compare constraints and success criteria.
American Association of School Librarians Standards - Inquiry
- A.B.3: Learners engage with new knowledge by following a process that includes generating products that illustrate learning.
- A.C.1: Learners adapt, communicate, and exchange learning products with others in a cycle that includes interacting with content presented by others.
- A.C.3: Learners adapt, communicate, and exchange learning products with others in a cycle that includes acting on feedback to improve.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.
Now that the Double-O STEM Club agents have analyzed their research findings about mazes and simple machines, they will use this information to design an evaluation checklist for interactive spaces. A draft evaluation checklist or rubric (of 8-12 items) will help agents know what they should strive to accomplish as they develop and test prototypes. At a minimum, evaluation criteria should emphasize use of simple machines.
Materials
- Note taking tools for each agent (e.g., notebook, pencil, computer)
- Resources to capture brainstorm/survey ideas and questions (e.g., easel pad, computer with LCD projector)
Setup
Set up a seating arrangement that allows for whole-class and small group discussion and focuses attention on the tools used to capture agent ideas.
Agent View
Activity 5: Prototype Design Criteria
Now that you have analyzed your research findings about mazes and simple machines, use this information to start thinking about design criteria for an interactive space. Don't worry about cost or practicality.
Guiding Questions:
- How should learners use simple machines in the interactive space?
- What role should creativity play in your design process?
- What design constraints should you consider (size, space, materials, etc.)?
- How challenging should your space be? Should there be different levels of difficulty?
Learning Objectives
- Describe problems and possible solutions related to making the interactive space.
- Develop a list of criteria to help you design the interactive space.
Next Generation Science Standards - Engineering
- 3-5-ETS1-1 Engineering Design: Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- 3-5-ETS1-2 Engineering Design: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
American Association of School Librarians Standards - Inquiry
- A.A.1: Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
- A.B.2: Learners engage with new knowledge by following a process that includes devising and implementing a plan to fill knowledge gaps.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.