This activity introduces Double-O STEM Club agents to the cases and the charge to develop a wheelchair accessible swing for a redesigned playground. During this activity, Double-O STEM Club agents will identify and describe the main problem presented in the video, discuss possible solutions with peers, formulate research questions based on identified problem(s) and prior knowledge.
Materials
- This case
- Notebooks and writing instruments for each agent to document ideas and questions
- Computer with LCD projector/television display
- Tool to capture agent ideas (easel pad, whiteboard, computer)
- Examples of wheelchair accessible swings
Setup
This activity includes whole-class and group discussion. Set up an area that allows the librarian to introduce the case and share examples. Provide agents with notebooks and writing instruments and encourage them to capture ideas (through words and illustrations) as they work on this case. Allow agents to brainstorm problems associated with the case and questions that may require additional research. Capture main ideas on a whiteboard, easel pad, or other medium. Be sure to ask agents if there are aspects of other cases they have completed that might apply in this case.
Agent View
Activity 1: Discussion
Now that you have seen the video, work with other Double-O STEM Club agents to think about the problem and a solution.
Guiding Questions:
- What is the main problem?
- What other problems did you notice?
- What research questions need to be answered to help you design a solution?
Learning Objectives
- The agent will describe the main problem associated with the presented case.
- The agent will articulate questions suitable for library research based on identified problems in the case.
Next Generation Science Standards - Engineering:
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials.
American Association of School Librarians Standards - Inquiry:
- A.A.1: Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
- A.A.2: Learners display curiosity and initiative by recalling prior and background knowledge as context for new meaning.
This case will explain to Double-O STEM Club agents that there are certain rules and standards that need to be followed when designing equipment for individuals with disabilities. Have agents use the Internet and other library resources to find information about ADA (Americans with Disability Act) standards, and specifically about designing playground equipment for children in wheelchairs. Ask agents questions like the following: Are there rules about what size or shape the swing needs to be? Are there rules about how children should be able to access the swing? What about safety bars? Maximum or minimum weight? Materials? Do you see any examples online that look good to you?
Materials
- Computers with Internet access (individually or in small groups)
- Agent notebooks to document ideas and questions
- Presentation tools (e.g., presentation software, easel pad, etc.)
- Example materials (either physical or visual)
- Photos of wheelchair accessible swings (electronic or printed)
Setup
Make sure agents will have access to computer resources for Internet, database, and library catalogue research. Set up an area where whole and small groups can congregate. Use this area to introduce the activity, provide examples, brainstorm and consider criteria to examine, and develop and present findings.
Agent View
Activity 2: Research Wheelchair Accessible Swings
Use the internet and other library resources to research ways to ensure that playground swings are safe for all kids, including those using wheelchairs. Think about and discuss what you find. Capture your ideas in this handbook and share them with others.
Guiding Questions:
- What materials should be used for strength and durability?
- How far does the swing need to be from other equipment?
- What are the weight limits?
- What about safety bars?
- What would be the impact of heat & rain?
- What about instructions and rules for proper usage?
- Are there rules about what size or shape the swing needs to be?
- Are there rules about how children should be able to access the swing?
- Do you see any examples online that look good to you?
Learning Objectives
- The agent will describe the main problem associated with the presented case.
- The agent will articulate questions suitable for library research based on identified problems in the case.
- The agent will determine parameters for what a successful solution to the problem entails in light of the contextual constraints.
- The agent will use library databases and circulation materials to examine identified research questions.
Next Generation Science Standards - Engineering
American Association of School Librarians Standards - Inquiry
- A.A.1: Learners display curiosity and initiative by formulating questions about a personal interest or a curricular topic.
- A.B.2: Learners engage with new knowledge by following a process that includes devising and implementing a plan to fill knowledge gaps.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.
During this activity, Double-O STEM Club agents will think of criteria that others should use to examine their wheelchair accessible swing models. Criteria to consider may include (but is not limited to) accessibility, safety, quality, durability, functionality in various weather scenarios, use of materials, beauty, cost, and so forth. Help agents generate a list of criteria within small or large groups and narrow and refine that criteria to a list of 8-12 that can be considered by others in a few minutes. This evaluation checklist can be modified and refined as prototypes are developed and reflected upon.
Materials
- Electronic or paper-based copies of survey responses (enough for each group)
- Tools to tally survey responses (e.g., computer with spreadsheet, graph paper)
- Computer with LCD Projector
- Agent notebook to record ideas
- Presentation software or easel pad
Setup
This activity includes individual and group discussion. Prior to the lesson, set up a seating arrangement that allows for whole and small group discussion around a hands-on activity. Provide electronic or paper-based copies of survey responses to each group of agents. Also provide tools for groups to tally survey results and present their findings to the whole group.
Agent View
Activity 3: Prototype Feedback Criteria
What criteria should others use to examine your wheelchair accessible swing model? Create a list of ideas and narrow it to 8-12 items with help from your peers and librarians. You can update your checklist as you develop and reflect on your prototypes.
Guiding Questions:
- Does the prototype take into consideration things like accessibility, safety, quality, durability, comfort, and functionality?
- Would it hold up under different weather conditions?
- Does it have a look that would appeal to users?
- Were recycled materials used?
- Do you think it could be made at a reasonable cost?
Learning Objectives
- The agent will collect, analyze, and reflect on data from developed tools.
- The agent will revise work based on analyzed data and feedback.
- The agent will describe the main problem associated with the presented case.
- The agent will describe three strengths and limitations of using wheel-chair accessible swings.
Next Generation Science Standards - Engineering
- 3-5 ETS1-1 Engineering Design: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on time, cost, or materials
American Association of School Librarians Standards - Inquiry
- A.B.1: Learners engage with new knowledge by following a process that includes using evidence to investigate questions.
- A.B.2: Learners engage with new knowledge by following a process that includes devising and implementing a plan to fill knowledge gaps.
- A.D.1-4: Learners participate in an ongoing inquiry-based process by continually seeking knowledge, engaging in sustained inquiry, enacting new understanding through real-world connections, and using reflection to guide informed decisions.
- A.C.1: Learners adapt, communicate, and exchange learning products with others in a cycle that includes interacting with content presented by others.